What is Ambient Occlusion Example?

Ambient occlusion example is a shading technique used to calculate how much light is blocked by nearby objects. It’s often used in 3D graphics and video games to make surfaces look more realistic by adding shadows where two surfaces meet.

In a typical 3D scene, there are many different surfaces that can be lit from all sorts of angles. This can cause problems with traditional lighting techniques, which calculate the brightness of each light source and then apply that lighting to every object in the scene. With so many objects receiving light from multiple sources, it can be difficult to create a realistic looking image.

Ambient occlusion solves this problem by taking into account the way nearby objects block light. It calculates how much light is blocked by each object in the scene and then adds shadows accordingly. This makes it possible to create realistic images with fewer light sources, making the process faster and easier.