What is Rigging?
Rigging is the process of creating a “skeleton” for a 3D model so that it can be deformed and animated. This skeleton is typically made up of bones, which are connected by joints. The bones can be moved and rotated just like a real skeleton, allowing the model to be posed or animated.
Rigging is a vital part of the 3D visualization process, as it allows for greater control and flexibility when creating animations and simulations. Without rigging, animators would be limited in their ability to create realistic and believable animations.
There are many different ways to rig a 3D model, depending on the type of animation or simulation that you want to create. The most important thing is to make sure that the skeleton is able to accurately represent the movement of the object.